Welcome to my ninth game, this is my first game at a gaming club other than my local Games Workshop. This is also my first game against an Imperial Guard player! Sadly, my opponent had to leave almost as our game was finishing, so there was no time for me to ask him for his list, I have therefore approximated it as best I was able. I apologise for the quality of the pictures - this club meets in the evenings, so the only light was artificial and that made it harder (even than usual) to get good pictures quickly and with a phone camera.

My list:

HQ

1 x Necron Lord (Chronometron, Resurrection Orb)

Elites

5 x Necron Immortals

Troops

12 x Necron Warriors
11 x Necron Warriors

Fast Attack

4 x Necron Destroyers

6 x Scarab Swarms (Disruption Fields)

Phase Out: 8 Necrons remaining

His list:

HQ

1 x Command Squad

- I really can't say how this was tooled out, except for the fact that there was at least one plasma weapon here and at least one meltagun. There also appeared to be someone holding a flag.

Troops

1 x Infantry Platoon
5 x Command Guardsmen (Junior Officer, Heavy Weapon Crew - Lascannon)
10 x Guardsmen (Veteran Sergeant - Laspistol and weapon, Grenade launcher, Vox-caster)
10 x Guardsmen (Veteran Sergeant - Laspistol and weapon, Grenade launcher, Vox-caster)

1 x Infantry Platoon
5 x Command Guardsmen (Junior Officer, Heavy Weapon Crew - Lascannon)
10 x Guardsmen (Veteran Sergeant - Laspistol and weapon, Grenade launcher, Vox-caster)
10 x Guardsmen (Veteran Sergeant - Laspistol and weapon, Grenade launcher, Vox-caster)

Heavy Support

1 x Basilisk (Indirect Fire)
1 x Basilisk (Indirect Fire)

- He also had something on these that downgrades immobilisations to just stunning, or just shaking, I can't remember which. What is this?

Doctrines: Close Order Drill, Carapace Armour

- He probably had more doctrines, but those are the only ones that came up that I can remember.

Estimated oints: 836

- There are a maximum of 164 points unaccounted for in this army, from what I've guessed (I haven't counted any points in the main Command Squad), most of it is probably in the Command Squad, but there may be other stuff that I missed.

Deployment

We rolled for mission, coming up with Recon and rolled for rules, getting Gamma. He won for sides, which meant I deployed first. He actually tended to, if I had no more units of one FOC type, and he had more than one, deploy them all at once. For example, after I had deployed both of my Troops, he then deployed all his remaining Troops in one deployment "turn" - is this correct? The terrain here consists of one hill and one wood on each side. My opponent didn't seem to want to get too heavily into terrain classification, and said the woods wouldn't be difficult terrain at all - I considered the hills to be difficult area terrain of size 2.

As almost all my pictures are taken from the same side, side-on to the battle, I will generally refer to things as "upper" or "lower", meaning further and closer to the camera respectively. My deployment was a long line, with Scarabs on the upper flank, and Destroyers on the lower. Note that this was my first time playing on a large board, and I had some trouble remembering to keep everything within 2" coherency with so much space to play with - evident already from the awfully spread out deployment of my Destroyers here. As a sort of balance, though, my upper Warrior squad was way too packed together. My Lord and the Immortals came in behind the centre of the Warriors.

My opponent had less of a line, and more of two strong flanks. There was an Infantry Platoon - both squads and the command squad, on the lower end of the board, within the trees there. The upper flank, meanwhile, was home to the other platoon, spread out in an arc across the hill, in front of the two Basilisks. The main Command Squad stood atop the hill along with the Platoon Command Squad.

Veteran Sergeant Anarion rubbed his hands together and blew on them, gazing out of the woods his platoon was in, across the field towards where their Inquisition "allies" were meant to be coming from. It was bitterly cold, winter seemed to have no end on this blasted rock, and the Ordo Malleus was late. Not that anyone would say anything to them once they arrived, no sir, but it was galling nonetheless. Anarion's company had recently been requisitioned by a Malleus Inquisitor, transported to this backwater world, and dropped unceremoniously just outside the main city on this continent. There was still a little nature, trees and such, clinging to life - the world was not entirely industrial yet. The Lieutenant had said that they were ordered to remain here and wait to be joined by the Inquisitorial forces, and that their platoon specifically was to move away into the nearby trees and keep watch for enemies. Just as the Sergeant began to think he would end another shift without incident, he spotted a silhouette moving along the ridge of a hill opposite him across the field. Impatiently waving the Guardsman with the squad's vox-caster over to him, he was about to report to the Lieutenant's squad that their allies had arrived, when he saw a fast-moving shape seemingly skim through the air above the ground.

"Sir," he spoke into the vox-caster, "we have movement on the other side of the field."

"Ah, the Inquisitor is here?" asked a crackling voice on the other side after a few moments.

"I don't think so, sir... something out there is moving wrongly. Possibly Eldar skimmers."

"Eldar? We've had no reports of the xenos near this sect-" suddenly the transmission stopped, and Anarion saw what seemed to be a very low, very dark cloud shooting across the other end of the field, towards the main Imperial lines.

"Damnit," came the voice again, "the Captain has just informed me that we are under attack by enemy forces - and they're Necron."

Anarion went cold, he had heard horror stories of the metallic foes, but never faced them in battle. He suddenly longed for his earlier boredom once more...

Turn 1

We rolled for turn, and I won - choosing, for the first time ever, to take the first turn. This was predominantly because of my dodgy deployment with one of my Warrior squads - I wanted to move and spread them immediately, before the Basilisks could start firing.

Necron Movement

Everything I have moves forward somewhat, spreading out where possible in order to minimize pie-plate damage. My Scarab Swarms turbo-boost straight up the top side, looking to get into combat with the Basilisks by the second turn. I was hoping to take out at least one of them quickly this way, and save myself a bunch of grief.

Necron Shooting

The Immortals fire at the Command Squad of the bottom Infantry Platoon, killing one. I apparently haven't used the Destroyers enough to remember that they're there immediately, as I totally forget to fire them. Note that the below pictures are the only ones taken from the other side of the board, meaning upper and lower are reversed in this instance.

Necron side:

IG side:

Imperial Guard Movement

The bottom platoon moves forwards, apart from the Command Squad, which sits still on the side of the wood. The upper squad of the upper platoon makes a sort of phalanx in front of the Scarab Swarms, using the Close Order Drill benefits. The lower squad of the same platoon moves away from the hill, slightly towards my lines.

Imperial Guard Shooting

Both Basilisks target my Warriors, but scatter into the Immortals, dropping three between them. The bottom platoon fires at my bottom Warrior squad, downing two. The upper platoon all fire at my Scarab Swarms, the upper squad killing one and taking two wounds off a second, the main Command Squad finishing that one off and dropping another, the platoon Command Squad dropping it further to two left, one with one wound, and the lower squad finishes off one of those. It was mainly the grenade launchers that screwed me here - but I'm pretty sure I also forgot that they had an invulnerable save this turn due to turbo-boosting. Oh well, I doubt I'll ever forget again.

Captain Ullan muttered disconsolately to himself - first the Inquisition had commandeered his company and dropped him on this inglorious planet, then he had been left behind while the Ordo Malleus forces checked on a reported heretic sighting in the city, and now, rather than their allies returning, they were being attacked. By Necrons, no less. He wondered briefly if it could get any worse, but quashed the thought quickly. The Emperor hated pessimists - it was his duty to fight for the Imperium, no matter what enemies he faced or where he faced them. Even as he surveyed the field, he could feel the blessing of the God-Emperor upon him, evident in the way the cloud of metal beetle-like creatures had shot towards the strongest point in his lines. They were now cut off from the main Necron force, and would be easy pickings. A grim smile creased his face as he ordered the nearby platoon Lieutenant to rely the order to his Sergeants - those Scarabs would be blasted from the earth. Sure enough, several grenade explosions and much lasgun fire later, there were only a handful of the constructs remaining, and he barked a short laugh as they came on anyway.

Necron side:

IG side:

Turn 2

Necron Movement

Two of the Immortals and one of the Warriors repaired themselves. Everything I have moves forward some more, more or less a given for me since I can't get even nearly into Recon range otherwise. The lower Warrior Squads only manage 2" on their difficult terrain test. The Destroyers don't move, as I am cautious with them after how they fared in my eighth game.

Necron Shooting

My lower Warrior squad fires at the front squad of the lower enemy platoon, killing six immediately. The Immortals once again fire at the same platoon's command squad, totally wiping it out now. Thinking firing at the weakened lower platoon squad would be a waste of their firepower, and seeking to cause as many morale tests as possible, I target the rear squad in the same platoon with the Destroyers, and kill six of them. At this point it becomes apparent to me that it's a good job my opponent has Carapace Armour, as otherwise the first salvo from my Warriors (AP5) would probably have wiped an entire squad.

Necron Assault

I charge my remaining Scarab Swarm into his upper Basilisk. At this point I'm unsure how assaults vs vehicles work, and am about to look it up when my opponent says you just subtract your WS from 7. I take him at his word, and therefore manage few hits and no glances. I now know that since the vehicle was stationary, I should have gotten auto-hits on all four of my attacks, and add to that whatever extra attacks I would have had due to more Scarabs surviving if I had remembered their 5+ invulnerable after boosting, and this probably would have gone much better.

Necron side:

IG side:

Imperial Guard Movement

Both of the lower platoon squads pass their morale checks, and choose not to run. The upper platoon squad that was previously in phalanx now moved forward, and the main Command Squad moved towards my remaining Scarab Swarm, intending to charge.

Imperial Guard Shooting

The remainders of the lower infantry platoon fire at my lower Warrior Squad, but don't manage to down any. The upper infantry platoon fires at my upper Warrior Squad, and downs one. The Command Squad fires at my Scarab Swarm, killing it and therefore not needing to charge. The Basilisks fire at about the centre of my lines, hitting the Immortals and upper Warriors, downing three and two respectively.

Sergeant Anarion fired almost continuously with his laspistol, his and his squad's shots seeming to scatter harmlessly from the living metal shells of the Necrons. In response, the xenos lifted their flayers in unison and fired volley after volley of gauss beams into the Imperial ranks. Anarion watched in horror as more than half of his squad were stripped apart, layer by layer, until they dissipated into the air. This was even worse than he had thought, the Carapace Armour worn by the entire company the only thing keeping the battle from turning into a massacre already. Even as the Sergeant formed the thought, he saw the armour of the squad behind his blasted apart by massive energy shots. He followed the jade trails of the fire back to their origin and saw what had initially made him notice the enemy - the damnable Necron skimmers. Things only got worse as the elite enemy Immortals fired into the nearby command squad, and the Lieutenant was blasted apart before Anarion's eyes, leaving the entire platoon leaderless. Anarion knew he had to shore up the men's morale, or they would flee the battle.

Looking back at the rearward squad, he shouted at its Sergeant, who had fallen to his belly with his hands over his head, "Get up, damn you! The Emperor protects the strong and curses the coward! LEAD YOUR MEN!"

Seeing that his words had had their effect, and the other squad was beginning to rally, he turned to his own men and bellowed out, "We are the sword and shield of the Imperium! We are the light in the darkness! We protect His people and we shall NOT abandon this planet to His enemies!"

Despite his words, the Veteran Sergeant knew that things would only get worse before the end. The advance of the Necrons was being slowed more by the terrain they moved over than the fire of the Imperial Guard, and it was only a matter of time before his platoon either fell back or was destroyed.

Necron side:

IG side:

Turn 3

Necron Movement

One Immortal and two Warriors stood back up, and everything moved forwards some more, including the Destroyers this time. The lower Warriors scored a slightly better 3" on their difficult terrain roll this time.

Necron Shooting

The lower Warriors fire at the front squad of the lower infantry platoon, wiping it out. The Necron Lord fired at the rear squad of the same platoon, killing three and leaving just a single Veteran Sergeant left. I chose not to shoot at him with anything else as I genuinely wanted to see what he did. The Immortals and upper Warriors fired at the lower squad of the upper platoon, killing three and two respectively. Finally, my Destroyers fired at the lower Basilisk and destroyed it.

Imperial Guard Movement

The single Veteran Sergeant survivor of the lower platoon passes his Last Man Standing test with an Insane Heroism roll! He starts running towards the nearby Necron Warrior squad. The lower squad of the upper platoon, that had lost half its squad last turn, passed its morale test but backed off a bit to the side of the hill again. The Command Squad moved back onto the hill with a difficult terrain roll of 6".

Imperial Guard Shooting

The entire upper infantry platoon shot at the upper Warrior squad, the Command Squad and each squad downing one Warrior each. The remaining Basilisk fired at my lower Warrior squad, but scattered backwards a bit... onto the heroic Sergeant that was running at them! He and two of the Warriors die in the blast. So much for that awesome charge.

Anarion dodged a blast of emerald energy, firing frantically at the Necrons as they cut down man after man in his platoon. Glancing back, he swore loudly as he saw the Sergeant of the other squad had once again curled up on the ground. His men were milling uselessly, not even firing back as they tried to figure out what to do. Anarion was torn - the thought of leaving his squad under fire burned in his belly, but if he didn't get to the other Sergeant and snap him out of it, they were all going to die. After a moment, he realised he had no choice, shouted at a nearby Corporal to keep the men firing and ran in a crouch towards the other squad.

As he reached them, he grabbed the Sergeant by his lapels and dragged him to his feet, screaming into his face, "Sergeant! Snap out of it! YOU NEED TO GET YOUR MEN IN LINE!"

He reached back, readying himself to slap the other man across the face, as a gauss blast slammed into the head he had been about to strike. Even as he watched, the man's flesh was flayed away from his skull, before the skull itself was torn away into the air. Anarion dropped the now-headless corpse to the ground in disgust, and looked around, aghast, as the rest of the late Sergeant's squad was decimated by enemy fire. Keeping his profile as low as possible, he spun around to check on his own men. What he saw tore out his heart - his squad fired bravely at the Necrons, but was cut apart by wave after wave of deadly power. Anguish at their deaths and guilt at abandoning his men writhed within his mind, combining to drive him into heroic madness. He screamed out a wordless war cry as he sprinted as fast as he possibly could at the enemy, firing wildly and whirling his sword above his head.

"You bastards! I'll kill you all, you metal freaks!" he yelled as he charged, never hearing the whistling of the Earthshaker round descending from the skies above. A massive blast ripped through the front of the enemy lines, flame and force from his own company's ordnance engulfing Anarion, so deep in his mad fury that he saw it only as the power of the Emperor washing away his foes and his sins in one fell swoop.

Turn 4

Necron Movement

Two of the lower Warriors and three of the upper squad get up. Everything I have continues to move forward, the Destroyers trying to get a bead between the hill and the destroyed Basilisk to the remaining Basilisk beyond. I now realise that the hill would not have blocked LoS, as the Destroyers and Basilisk were both taller than it.

Necron Shooting

The upper Warriors fire at the upper Guardsmen, killing seven. The Immortals kill another one, leaving a Sergeant and a Vox-caster still standing. The Necron Lord fires at the lower squad, killing one. Only the front two Destroyers are considered to have LoS to the Basilisk (all four should have, in hindsight) and manage to score an Immobilised & Crew Stunned result, which is reduced to a Crew Shaken & Crew Stunned result by some sort of anti-immobilisation thing he had. They also manage to get an Armament Destroyed result, and I blow his Earthshaker cannon.

Imperial Guard Movement

The upper squad manages to pass its morale check - he hasn't failed a single leadership test in this game. It then moves towards my upper Warrior squad, another mad charge coming.

Imperial Guard Shooting

The upper Guardsmen fire at the Warriors, but don't manage to down any. The main Command Squad fires at the same Warriors and drops three, while the platoon Command Squad drops another, and the lower squad also downs one.

Imperial Guard Assault

The upper Guardsmen charge the upper Warriors, downing one and losing none of their own. Now the unthinkable happens - the Necrons fall back! Leadership tests in this game are going VERY wonky. I only roll a 2" fall back, so he consolidates right along behind.

Captain Ullan was frantic. His entire left flank had been decimated, and one of his prized Basilisks was a smoking wreck behind him. The Necron lines were marching relentlessly, trapping him in a corner of the battlefield with his own forces rapidly dwindling under their firepower. Suddenly, something moved in his peripheral vision, and he glanced across to the enemy flank, seeing the dangerous Necron skimmers fly out from behind a copse of trees.

"Duck!" he shouted out as the enemies raised their cannons, his entire Command Squad falling to the ground as massive beams of gauss energy tore through the air above them and slammed into the remaining Basilisk. Ullan saw a Guardsman flung from the vehicle by the blast, and worse still, the giant artillery cannon on the front was warped and torn free, spiralling off behind the army. With no ordnance to call upon, the Captain knew the day was lost, but an iron resolve formed in his gut to take as many of the aliens with him as possible.

Shouting into his vox, he ordered, "Bravo squad! Forward! Charge the enemy NOW!" The call was relayed to the almost annihilated squad on his right, the one remaining Guardsman lifting the vox-caster to his Sergeant. After a glance back at his comrades, the Sergeant dropped the vox and pointed to the Necrons with his sword, yelling and charging forwards. Amazingly, improbably, the momentum of the charge bent the enemy lines, and as the Sergeant smashed one of the metallic monstrosities from its feet, the rest of the squad turned and began to reverse their march. Blinking perplexedly for a moment, Ullan then capitalised on the advantage and ordered the entire remaining platoon to fire at the xenos scum. Lasgun shots, grenades and bolter rounds lanced forth with renewed vigour, and the Guardsmen began to nurse hope once more.

Turn 5

Necron Movement

As the enemy are still within 6", my retreating Warriors can't regroup, and fall back a further 9", killing any chance I have of using them in the Recon objective. The Necron Lord moves a little right in order to give Resurrection Orb benefit to the Destroyers, while everything else moves generally forward.

Necron Shooting

The lower Warrior Squad fires at the lower Guardsmen squad, killing three - just one remains. To my shame, I absolutely forget to shoot with the Immortals. I try to fire the Destroyers past the remaining Guardsman and at the Command Squad (I can't remember which Command Squad, at this point) on the hill. My luck with leadership tests shows through again, and they fail. Unfortunately, I thought at the time that that meant they couldn't shoot at all, so they do nothing.

Imperial Guard Movement

The Basilisk moves past the hill, looking to use its Heavy Bolter. The upper squad continues to follow my retreating Warriors, while the lower squad begins to move in yet another crazy charge towards my other Warriors.

Imperial Guard Shooting

The Basilisk fires its Heavy Bolter at my Immortals, but doesn't manage to drop any. On the other hand, the main Command Squad lays some nasty fire on them, and wipes the entire squad out. The remaining guy in the lower squad shoots at the lower Warriors, dropping one ahead of his charge.

Imperial Guard Assault

The Sergeant does now charge, and manages to drop another Warrior, and they don't manage to take him down. The other remaining squad charges my other Warriors, who regroup, but still lose one without doing anything in return. This time they do actually stick around to fight, however.

Ullan roared in triumph. The Emperor was truly smiling upon them, lending His Guardsmen the inhuman resolve and skill to charge and hold the Necron Warriors at bay. He cheered as he watched blow after blow from the enemies bounce off the Carapace Armour he himself had requisitioned for his men. Somehow, the Sergeants were keeping the alien forces back, despite being heavily outnumbered and outclassed by their huge metallic enemies.

"Target the Immortals!" Ullan shouted, and plasma, lasgun, lascannon and bolter fire lanced out from all over the Guard remainding squads, hammering the elite foes from their feet, melting them to slag and blasting them limb from limb. When the smoke cleared, not a one of the Necrons was left standing, and another cheer swept across the Imperial line. Even the Captain now dared, in the deepest recesses of his mind, to wonder if they might yet win the day.

Turn 6

Necron Movement

The Necron Lord and Destroyers move forwards, into the enemy deployment zone.

Necron Shooting

The Necron Lord fires at the platoon Command Squad on the hill, not managing to kill any, but the Destroyers do his job for him, wiping them out in one go.

Necron Assault

The Warrior Squad nearest the Lord manages to kill the single Sergeant facing them, and the other combat ends with a loss on each side. We didn't do a morale check here because we had drawn combat, but should he have taken a Last Man Standing test anyway? Also, if he had failed it, would I have been able to attempt a Sweeping Advance?

Imperial Guard Movement

His Basilisk guns a full 24" across the field, entering my deployment zone at the last moment.

Imperial Guard Shooting

His Command Squad fires at my Warrior Squad that just won combat, downing three.

Imperial Guard Assault

My other Warrior squad finally kills the last man fighting it, and the game finishes.

Ullan shouted at the Basilisk's driver, gesturing emphatically past the enemies, "Finish the mission! Find the Inquisitor and tell him what happened!"

As the tank churned up frozen mud, speeding away, he suddenly saw numerous gauss cannon blasts flash past, slaughtering the nearby Lieutenant and his platoon's Command Squad before his eyes. Even as he turned back to the battle, the hope for a victory fluttering weakly now, he saw his remaining men cut down by the axe-like blades of the Necron Warriors. His hope died in his chest, and he watched despairingly as the enemy leader and the skimmers that had caused so much harm bypassed his line, claiming the field for themselves and cutting the Ordo Malleus off from reinforcements. He could only pray to the Emperor for forgiveness, and the survival of the Inquisitorial army.

There goes my ninth game! Victory Points here are somewhat approximate, since I don't have his exact list. I killed four Infantry Squads for at least 99 pts each, two Command Squads for at least 85 pts each and one Basilisk for at least 125 pts. That makes a minimum of 691 pts of Victory Points from kills, another 200 pts from my Destroyers being in the deployment zone and a further 150 pts from the Necron Lord. That makes at least 1041 pts total.

He killed a squad of Immortals for 120 pts, a squad of Scarab Swarms for 96 pts and knocked a squad of Warriors down below half strength for 99 pts. That makes 315 pts from kills, and a further 125 pts from his Basilisk being in my deployment zone. That makes 440 pts total, for a 601 points difference in my favour, my first Crushing Victory!

Hero(es) of the Game - Generally I pick units from my own side for these, but I feel I have to give this to the lone Veteran Sergeant (who I named Anarion in the story) who lost his entire platoon, got an Insane Heroism roll on his Last Man Standing and charged my lines, only to be killed by his own side's artillery.

Most Valuable Unit - Actually, everything here (save the Scarabs, but that was mostly my fault for not remembering rules) performed pretty well, doing their jobs like clockwork. Except, of course, for the Warrior squad that ran like little girls. In the end, I think I'll go for the Destroyers - I'm new with them and not sure I used them particularly well, but despite that I at least kept them mostly out of harm's way this time and they definitely made their points back in terms of kills. Not to mention, my opponent seemed to be pretty scared of them, to the point he actually thought it would be foolish to shoot at them. In truth, had he done so it would have been pretty bad for me.

I'm happy with how I performed in this match, but I think most of the result came down to the army lists. An infantry-centric force of Guardsmen is basically what Necrons are built to kill. The only way it could have been a better matchup for me is if he hadn't had Carapace Armour. Nevertheless, my picks for shooting targets have definitely gotten better, and I feel I really used each unit they way they should have been used.