I apologise in advance for the blurriness of some of these pictures - I hope you readers won't mind too much. This is a Seek and Destroy mission under Gamma rules, with a limit of 850 points.

My list:

HQ

1 x Necron Lord (Resurrection Orb, Veil of Darkness)

Elites

5 x Necron Immortal

Troops

12 x Necron Warrior 11 x Necron Warrior

Fast Attack

3 x Scarab Swarm (Disruption Fields)
3 x Scarab Swarm (Disruption Fields)

Points: 850 Phase Out: 7 Necrons remaining

His list:

HQ

1 x Chaos Lord

Elites

5 x Chaos Terminator (5 x Champion, Icon of Khorne, Reaper Autocannon,
      Power Fist, 2 x Lightning Claw)

Troops

6 x Khorne Berzerker
6 x Khorne Berzerker

Heavy Support

1 x Chaos Land Raider
- The model is shown with a missile launcher, but this is not included in its profile.

Points: 847

Deployment

It should be noted here that we were playing with 11" deployment zones,and all the buildings you can see are What You See Is What You Get in terms of Line of Sight, and count as difficult terraint from all angles. I won for turn, and gave it to him, a usual choice for me.

My deployment was pretty bunched up, I had my core of Lord and Immortals in the middle, with the Warriors on the sides. Due to the way the terrain was placed, I had to put them all in very tightly (luckily he had no blast weapons) in order to give them good chances at LoS. Finally, I put the Scarab Swarms on the flanks, hiding behind cover, with the intention of jetting them over said cover to slow down an enemy charge at the last minute.

His deployment saw the Land Raider, Terminators and Chaos Lord form his centre out of cover, while the Berzerkers were on the flanks, behind cover in a mirror to my Scarab Swarms. The Chaos Lord spent the majority of the game, and certainly the start, attached to the Terminator squad.

The Chaos Lord Makrekk seethed with frustrated pride. Abaddon had left him and his men behind in order to hunt down an errant force of Necrons, reported to be in the area. He could be seeking out the traitorous Emperor's Children with the rest of the World Eaters company that had been commandeered by the Despoiler... but no, he was left to pick at metal scraps. It was an insult! Was he not favoured by the Dark Gods? Had he not single-handedly ambushed and slaughtered the crew of a loyalist Land Raider, and taken it for a prize? The very machine drove slowly along with his force now, tainted and twisted by the power of the Warp, made fitting for unholy war. Well, he would show Abaddon that Makrekk was a name to be remembered! A vicious smile twisted his scarred face as he spotted the rusted metallic forms of the enemy. "Chosen warriors of Khorne!" he bellowed. "Today we will grind these... Necrons," he spat the name contemptuously, "into little more than dinner plates and arse scratchers!" The World Eaters roared in reply, and began charging towards their foes. The battle had begun.

Turn 1

Chaos Movement

Unsurprisingly for such an assault-based army, he starts off with full forward movement. His right-hand Berzerkers climb up into the building nearby.

Chaos Shooting

More of a surprise, he is actually able to shoot in turn 1 for once! The Land Raider pounds my Immortals, but the dice gods smile upon me and I make all my armour saves, and none of them go down. The Terminator with the autocannon fires at my left Warrior squad, dropping one.

Necron Movement

Unfortunately, said Warrior doesn't get up. I choose to be patient, and do not move anything - not even my Scarab Swarms, which I am guilty of moving too quickly in just about all my games, I think.

Necron Shooting

The fallen Warrior's squad retaliate against the Chaos forces by taking aim and hammering the Land Raider with single shots. I manage to get two glances, thanks to the beauty of gauss, and roll a six on one of them! His second-most expensive unit is gone within the first turn - sometimes I do love the Necrons. I am at this point convinced by a spectator that the best move is just to pour fire onto his Terminators and hope to overcome their 2+ saves. Looking back, I'm not sure this was a good move at all. Between them, my right-hand Warriors and Immortals manage to kill one this turn, but that was a comparative success for what would come later.

Makkrek grimaced disappointedly as his Land Raider's firepower appeared to bounce harmlessly off the reinforced forms of the Necron Immortals, their living metal shells protecting them from harm. Even as he glanced back at the tank, he screamed in rage as nearly a dozen blasts of gauss energy flayed its heavy armour from its structure, warping and tearing vital systems apart. A moment later, one of the beams slammed through the shorn armour plating and into the engine, causing an explosion to tear through the insides. Now, however, all that adamantium and ceramite casing spelled only death for its occupants, containing the force of the blast within the shattered vehicle. As he returned his gaze to the enemy lines, the Chaos Lord saw only rage and death, sparked to a mad fury by the destruction of his most prized possession.

Turn 2

Chaos Movement

Everything moves forward some more, his right Berzerkers managing a 6 on their difficult terrain test and jumping down in front of the building.

Chaos Shooting

The Chaos Terminators fire at my left Warriors again, downing another.

Necron Movement

The Warrior manages to stand up, while both of my Scarab Swarms squads fly over the cover they were behind and land in the centre of the field.

Necron Shooting

This is where firing at the Terminators really didn't pay off - both of my Warrior squads and my Immortals shoot them, but manage a staggering 0 wounds between them. Probability be damned, 2+ saves are impossible. Disgusted with this strategy, I fire my Necron Lord at the right Berzerkers instead, killing one.

Necron Assault

All of my Scarab Swarms charge into the Chaos Terminators, trying to delay the crazy invulnerable gits and the Chaos Lord with them. We each lose one model.

Roaring out orders, Makrekk ran towards the enemy, surrounded by the massive forms of the Chaos Terminators. He laughed dementedly as the Necrons unleashed a vicious hail of deadly power against them, the viridian energy dissipating without effect against their specially reinforced armour. His frustration returned, however, as a large swarm of beetle-like machines filled the air before him. They descended to hover just above the cratered and blood-soaked ground, suddenly putting on a burst of speed as they shot into his retinue, flitting and striking seemingly randomly at the gigantic Terminators. Soon, however, he looked up from smashing the Scarabs from the air alongside a soldier with a power fist, only to see that the enemy's attacks were not random at all. They were carefully and deliberately targetting the tiny and almost imperceptible seams in the armour, and even as he watched, one of the huge warriors was pulled down by a score of machines.

Turn 3

Chaos Movement

Both his Berzerker wings begin moving into the middle of the field, with the right squad coming fairly close to the Necron lines.

Chaos Shooting

The right Berzerkers fire their bolt pistols into my right Warrior squad, thankfully not managing to down any ahead of their charge.

Chaos Assault

The aforementioned charge comes, and in combat they do drop a Warrior. The other Berzerker squad charges into the Scarab Swarms who are fighting with the Terminators, with the combined power of them, the Terminators and the Chaos Lord managing to slaughter all but one of the Swarms. Note that this is the state in the picture below, but in fact the remaining Swarm was killed due to the No Retreat! hits and the Chaos forces consolidated towards my lines before my turn.

Necron Movement

My Lord Veils himself and the Warrior squad in combat off to the right, between the two right-hand buildings. This is me returning to an old tactic - pulling units out of CC, rather than just teleporting the Immortals around.

Necron Shooting

My left Warrior squad fires at the left Berzerkers, killing two, and my Immortals join them, killing another two. Meanwhile, my recently-teleported squad fires at the Berzerkers it left behind, and with the aid of the Lord's Staff of Light, wipes them off the board.

The immutable hatred of the Necrons began to show through, barely a moment after Makrekk cleared away the Scarab Swarms blocking his path, the entire enemy line began to pour torrents of gauss fire into the Chaos-worshippers. Khorne Berzerkers dropped like flies, the blessings of the Ruinous Powers and even their protective power armour being blasted aside by the Ancient Ones' superior technology. Roaring fiercely, the remaining servants of the Dark Gods slammed into the Necron Warriors, bending but not breaking their lines. Frustration would strike again, however, as almost immediately the metallic forms of their foes disappeared in a morass of shadows, reappearing behind them. The warriors of Khorne spun, shouting out their fury, only to see their enemies lifting their weapons in unison, before a wave of emerald force became their last sight in this universe.

Turn 4

Chaos Movement

The remaining Berzerker squad moves towards my main lines, while the Chaos Lord leads the Terminators off towards my squad that has just appeared on the right of the field.

Chaos Shooting

The Berzerkers fire their bolt pistols at my left Warriors, not managing to drop any just yet. The Terminators, however, have better luck with my Necron Lord's squad, taking one down.

Chaos Assault

The Berzerkers charge into my Warriors at the back, dropping one immediately and taking no wounds in response. The Terminators charge into the Warriors with my Lord, dropping a massive six of them, and taking no wounds in response. The Chaos Lord manages to drop another two on top of that, and takes no wounds in response. Is anyone seeing a pattern here?

Necron Movement

I promptly wuss out again, using the Veil of Darkness to pull my Lord and the squad he's with out of combat, dropping onto the left side of the battlefield behind the Terminators and Chaos Lord. An amazing seven of the nine Warriors dropped in his turn stand up in mine - sometimes rolling does go my way!

Necron Shooting

The Lord and his Warriors immediately rapid-fire at the Terminators, and for their sixteen Str 4 shots and three Str 5 shots they receive... no wounds. I think the rolling just turned against me again. The Immortals at least mitigate this slightly, shooting and killing one Terminator.

Necron Assault

I should probably have charged the Immortals here, since it was fairly inevitable that they were going to be in combat in the next turn, but it obviously didn't occur to me as I didn't. The Berzerkers and Warriors in the left combat totally failed to wound each other.

The Chaos forces charged on two fronts, the Khorne Berzerkers slamming into the Necrons nearby, hacking wildly with their chainswords and firing point-blank into the enemies with their bolt pistols. Meanwhile, Lord Makrekk led his Terminators into the Necron leader's retinue, their power weapons slicing the metallic forms into tiny pieces with ease. The massive, armoured forms of the Chaos warriors hacked half a dozen of the servants of the C'tan down before the Chaos Lord even reached the fray. Uttering a deeply insane chuckle, he smashed another pair of the aliens from their feet, waving their severed torsos in the air and shouting in exultation. This only deepened his rage at being foiled as the Necron Lord slammed his staff into the ground, calling down the darkness of the ever-dead to take him and his Warriors away from the fight, appearing once more behind Makrekk.

Turn 5

Chaos Movement

The Chaos Terminators broke off finally from the Chaos Lord, moving towards my Immortals. The Chaos Lord, meanwhile, moved towards the Warriors that had just teleported away from him.

Chaos Shooting

The Terminators shot at my Immortals, but don't manage to drop any.

Chaos Assault

The Chaos Lord charged into the Warriors with my Lord, dropping one. The Terminators charge into my Immortals, killing one outright, but losing one of their own in return. The left combat, with the Berzerkers and Warriors, still fails to resolve itself with no wounds to either side once again.

Necron Movement

The Necron Lord and Warriors decide to get out of there, and I prepare to Veil once more. Then it all goes horribly, horribly wrong - I try to teleport just behind my lines, to give them the Res. Orb benefit and possibly provide some combat support. I scatter a full 10" backwards and go right off the table. Damn. That's my Lord and an entire squad of Warriors down the drain - 396 victory points to him.

Necron Assault

The Berzerker-Warrior combat finally shifts something, three of mine dropping and managing to hurt his... not at all. The Immortals and Terminators don't manage to hurt each other at all, however, though I should probably be thankful, considering the luck I just had. This next picture I must apologise specifically for, although if you look at it right it kind of looks like modern art.

Spinning furiously, Chaos Lord Makrekk spots his victims and charges towards them. They would not get away this time. His rage now beyond thoughts of requiring reinforcements, he angrily shouts at his Terminators to attack the rest of the Necrons, sprinting on alone. As he neared, however, he saw the enemy Lord beginning to draw the shadows around his force once more. "Cowards!" he roared, and flung himself forward with all his might, slamming into one of his foes and bearing it to the ground. Even as he pulverized the Necron's head with a thunderous punch, it and its comrades disappeared yet again. Nevertheless, the Chaos Lord's actions were not in vain, for his presence and the influence of the Warp channelled through his madness destabilised his enemies' energy field, throwing their teleportation off course. The Necron leader and his Warriors disappeared off into the distance, well beyond helping their allies.

Turn 6

Chaos Movement

The Chaos Lord moves towards the Terminators' combat with the Immortals.

Chaos Assault

The Chaos Lord charges into combat with the Immortals, dropping one, while another Warrior goes down to the Berzerkers on the left.

Necron Movement

One of my Immortals and two of the Warriors stand back up.

Necron Assault

The Chaos Lord doesn't manage to drop another Immortal, but the remaining Terminator does. The Berzerkers also manage to drop a Warrior, and the game closes up.

Makrekk smiles grimly as he sees the Veil of Darkness flow off the battlefield, moving now to reinforce the lone Chaos Terminator fighting off four of the Necron elites. As he charges in and begins to batter his metallic foes to the ground, he spares a moment to glance across the field. His two remaining Khorne Berzerkers are standing surrounded by a circle of nine enemy Warriors, and every one of these Immortals that is struck down seeks to prove its name, the infernal self-repairing systems of the artificial monstrosities bringing them back into the fight within seconds. Even through the mad anger and frustrated pride, the Chaos Lord knew that if he continued to fight, there would be nothing left of his force, perhaps not even himself. Smashing another Immortal to the ground, he signalled to the Terminator nearby, and called through the vox to the Berzerkers, ordering them to break off from the Necrons and return to the staging area. He had guessed right, without the Necron Lord to lead them, pursuit was light. He was back at the Chaos camp before nightfall, though he had a long walk without the Land Raider to consider his shame. The Necrons would pay for this insult, he swore...

Under Gamma rules (Victory Points) he had destroyed both my Scarab Swarms squads, for 48 points each, and my Necron Lord and a Warrior squad had teleported off the board, for 200 and 198 points respectively, giving him a total of 494 VPs. I had taken out his Land Raider, for 220, a Berzerker squad, for 126, and knocked the Terminators and other Berzerkers down below half for 142.5 and 63 points respectively, for a total of 551.5 points. That made it a draw with 57.5 points in my favour.

Hero(es) of the Match: The Scarab Swarms. I pick these guys often because they are underdogs, but they have once again charged into overwhelming odds - what kind of unit willingly charges Chaos Terminators and a Lord, especially with all the melee upgrades these guys had?

Most Valuable Unit: I would say the Warriors in general here, but I should really only pick one unit. Therefore, I pick the Warrior squad that took down the Land Raider, saving me a ton of grief and netting me 220 Victory Points almost before the match had started. After all, the other squad teleported into oblivion!

I note for the sake of accuracy that we forgot to really resolve the combats with morale tests and so on this game, save the one time No Retreat! rules came into effect. Nevertheless, I hope you all enjoyed the report, my first one in the Ailarian!