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MESSAGE IN THE DARK

By Noah Dove

You have an important message that must be snuck through enemy territory. Do you have what it takes to deliver it?

This scenario is based on the Cleanse Scenario on p. 81 of the Warhammer 40,000 rulebook. The special rules below have been created for this scenario specifically and should not be used in regular games of 40K.

DESCRIPTION:

Your unit has been assigned to take a very important message to an allied commander. Unfortunately, the path between you and your ally is controlled by a substantial stretch of enemy territory. As the message is too sensitive to be merely broadcast to the other commander, you must sneak through enemy lines under cover of dark to deliver the message in person. It's going to be a long night...

MISSION OBJECTIVE:

One person is designated the attacker (the ones bearing the message) and one the defender (a random enemy force that they bumped into in the dark).

The attacker gains full victory points for whichever of his units are still considered scoring, and earns double points for whichever scoring units are in the defender's quarter at the end of the game. This is designed to represent the force's desire to deliver the message, but to do it without sustaining too many casualties (you never know what the next encounter with an enemy will be like).

The defender gains victory points for the units of the attacker that he kills per normal.

SPECIAL RULES:

Victory Points (see above), Infiltration, Night Fight.

Confusion in the Darkness: In the suddenness of a confrontation in the pitch darkness of night, it is often foolish to stray from the pack, as this not only opens a unit up to ambush, but as well makes friendly fire a likely possibility. Thus, no unit may move 6" or more if there is not at least one enemy unit in line of sight (using night fight rules) at the beginning of that player's movement phase. Note that units can still move less than 6" as per normal movement rules.

Letter Bearer (optional): If both players agree, the attacker can nominate a single model to carry the important message. Which model should be written down in secret before the game starts. If this unit is killed, the defender wins. If not, the attacker wins.

SETUP:

1.) Side choosing, Terrain setup, and deployment continue as normal.