Hi all, this is my twelfth game! This game is a new one in a few respects - it's my first time playing against Death Guard, it's my first time playing Cleanse mission, and it's my first time playing 1500pts. Some of you may be aware that I don't have 1500pts of Necrons - my opponent is also a Necron player and lent me some models, as he wanted to play 1500pts. It does mean my army list includes some things I haven't used before, and was also written within around one minute.
I apologise for the fact that I don't have pictures for every turn in this report, and the later ones are lesser quality due to my camera running out of batteries - meaning I had to use my phone, which isn't so great in low lighting. Also, bonus points for spotting the two Dark Crusade references in this report!
1 x Necron Lord (Resurrection Orb, Veil of Darkness)
5 x Necron Immortals - I miss-calculated these as 120pts rather than the 140pts they are, meaning I was actually 20pts over the army limit.
13 x Necron Warriors 12 x Necron Warriors
3 x Necron Wraiths
3 x Necron Destroyers 3 x Necron Destroyers
6 x Scarab Swarms - As you can see, I have four rather than three Fast Attack choices, the other thing I missed when hastily drafting this list.
1 x Monolith
Phase Out: 10
1 x Daemon Prince (Wings, Mark of Nurgle, Warptime)
7 x Chosen Chaos Space Marines (Icon of Nurgle, Meltagun, 4 x Plasma Guns) 7 x Chosen Chaos Space Marines (Icon of Nurgle, Meltagun, 4 x Plasma Guns) 7 x Chosen Chaos Space Marines (Icon of Nurgle, Meltagun, 3 x Plasma Guns, Combi-Plasma Gun)
5 x Plague Marines (2 x Plasma Guns) 5 x Plague Marines (2 x Plasma Guns)
2 x Obliterators 2 x Obliterators
Note: Yes, there are indeed 28 plasma weapons (counting the Obliterators as having two each) in this list, to a maximum of 40 plasma shots per turn!
We rolled for mission, coming up with a six. I won the strategy roll, choosing Cleanse because I haven't played one up to now, and we agreed on using Gamma rules. I won the roll for which quarter to deploy in as well, so he set up first. One of his Obliterator Cults was held in reserve to deep strike, while all three of his Chosen squads prepared to infiltrate. The other Obliterators set up behind the woods directly opposite my corner, with a squad of Plague Marines on either side, and the Daemon Prince just behind. When his Chosen eventually deployed, one squad was placed in the building in one quarter, while the other two went behind a hill in the remaining untaken quarter.
Meanwhile, my Lord was placed centrally behind the wood opposite to his own wood, and the Scarab Swarms were actually within the wood. The Immortals were directly behind the Lord, while the Warriors were on each side. One squad of Destroyers went behind the left Warrior squad, while the other went behind the Immortals, and finally, the Wraiths went behind the remaining Warriors. Note: the glass is the board centre.
A chill wind scythed across the field, whirling the dirt from the ruined buildings into the air, which in turn was whipped around the power armour of the heretics in battle formations. Ignoring the scratching of the debris across his unholy vestments, Aspiring Champion Harrn of the Death Guard chanted in an ancient, twisted tongue reserved for the most horrific and malevolent rituals. His voice lifted high in praise to the Dark Gods, the guttural snarls carried clearly across the field, filling the apostate Marines with rageful fervour. Uttering the final word of the rite, Harrn grinned viciously as reality was torn open before him, the empyrean spilling out as daemons of all kinds struggled to escape the Warp. Suddenly, a massive form moved into view in the hellish plane, flinging the other mad shapes aside, it began to translate into the material world. Stepping out of the rift, a gigantic Daemon Prince strode forth, casting a disdainful glance down at the Aspiring Champion as it towered over him.
"Welcome, my Lord," Harrn said, bowing his head, "The divinations of our torturers have confirmed the presence of enemies nearby, and our cultists have detected movement to the south."
The daemon raised its head, scenting the air, before blasting forth a deafening roar, "I WILL SHATTER THEIR SOULS!"
I won the roll for turn and, unusually, decided to take first. My thought was that I would get more chance to set up on this board, that was much bigger than any I had yet played on.
Everything I have moved forwards - the Scarab Swarms heading straight for the building ahead, where the nearest Chosen were hidden. The right Destroyer squad headed over to the left flank, while the Wraiths went more central.
My Immortals and both Destroyer squads all fired at the Chosen in the building, killing three, three and wiping them respectively.
Death Guard Movement
His remaining two Chosen squads move up onto the nearby hill, while one of his Plague Marine squads moved into the woods.
Death Guard Shooting
The Obliterators fired at my Wraiths, downing two of them. I was already beginning to worry about those plasma cannons.
The Chosen Chaos Marines of the Death Guard Legion moved stealthily across the field, surprisingly quiet for such large, armoured forms. Keeping low behind scrub and hills, the heretics contrived to infiltrate their way ahead of the main Death Guard detachment. Suddenly, one squad veered off from the others, sweeping their weapon-sights across the horizon as they jogged towards a nearby building. The "building" was, in fact, little more than a skeleton of girders, having never been completed - presumably due to whichever war had stripped this planet of the majority of its population. Even as the Chosen positioned themselves in cover behind the structure, they spotted the ancient, battered shapes of the Necron enemies marching slowly and deliberately towards them.
"Enemy sighted," muttered the squad leader into his vox-bead, "The Lord of Decay commands their destruction."
A garbled acknowledgment emanated from the Obliterators already present on the field, their warped vocal chords straining to employ human speech. Their massive, over-burdened gun arms raised, grotesque living cannons pushing their way through the daemon-flesh to sight on the distant foes.
The Chaos forces, however, were pre-empted. A sudden shift in the Necron forces showed squads of their deadly Destroyers skimming above the ground to sight upon the Chosen hidden behind the building. Almost as soon as the movement was detected, the hovering enemies opened fire, their gauss cannons spitting forth wide beams of energy, tearing a pair of the Chaos Marines into disparate molecules before they could react. The remainder of the squad dove behind the girders, taking cover from the deadly blasts. Unfortunately for the unholy warriors, salvation was elusive, and the Necron Immortals joined their fire to the Destroyers', vaporizing swathes of the framework and causing it to sway dangerously. A final burst of gauss fire tore into the structure, tearing the upper half free and sending it plummeting down onto the Chosen, crushing most of them instantly. Those few that crawled from the wreckage were mercilessly cut down long before they managed to find their feet.
Both Wraiths self-repair, and I succeed in my Reserves roll for the Monolith. I place it ahead of my army, looking to establish a forward position and hopefully take the centre of the map. Unfortunately, I roll a full 12" scatter towards the table edge, and it goes right off the board! 235 Victory Points down the drain, and all my plans for an aggressive, teleporting strike follow them. My forces move forwards, because I will need to footslog it into at least two quarters now - unfortunately the Immortals only managed 2" on their difficult terrain roll, hence them sitting at the back in the coming picture.
My right Warrior squad fired at his nearest Plague Marine squad, at which point I come face-to-face with the Feel No Pain rule, something I haven't encountered before and wasn't aware was on the Plague Marines. Thanks to it, the combined fire of the aforementioned Warriors, my Immortalsand a squad of Destroyers all came to nothing against them. The other Destroyer squad shot at the foremost Chosen squad on the hill, killing one.
My Scarab Swarms charged the Plague Marines that the rest of my army had failed to harm, but all they managed to do was lose two of their own wounds. I have now realised that my opponent forgot to mention the Blight Grenades carried by Plague Marines, meaning my Scarab Swarms shouldn't have gotten their extra charge attacks, but it really made absolutely no difference.
Death Guard Movement
His Obliterators manage to move 4", but the other squad of them fails to arrive. The Daemon Prince runs towards my right-hand Warrior squad, and the Plague Marines not engaged with my Scarab Swarms move around to the side of the combat. The Chosen, meanwhile, just wander leisurely over the hill some more.
Death Guard Shooting
The Chosen found that their restful stroll had cost them when they attempted to shoot the Immortals, and failed due to being out of range. The Obliterators, meanwhile, fired their plasma cannons again, dropping one of my Destroyers.
Death Guard Assault
The Daemon Prince charged the Warrior squad he was heading for, casting Warptime as he did, and used it to drop four Warriors. The Warriors, outnumbered (crazy 10-man Daemon Prince), decide it's in their best interests to be leaving now and promptly run away 7" into the rest of my army. The unengaged Plague Marine squad charged in to help their friends, and between them the two squads managed to finish off the wounded Swarm, kill two more and wound another. The Scarab Swarms manage to do precisely nothing in return. The Daemon Prince consolidated as much as he could, but was unable to lock another unit.
The Chaos retaliation to the attack on their Chosen was swift and brutal, the plasma cannons of the Obliterators hurling forth super-heated death. Though they were too late to save the Chosen Marines, the explosions of armour-melting force tore through the ranks of Necron Wraiths and Destroyers easily. As soon as the deadly barrage had ended, the heretics glimpsed an emerald shimmering filling the air above them - the beginnings of a Monolith teleporting into the battle.
Gesturing with its massive sword, the Daemon Prince roared back to the Death Guard lines, "FIRE! DISRUPT THE TRANSLATION!"
The Chaotic veterans of millennia of unholy war responded instantly, lifting their weapons to the sky and firing at the indistinct, glowing form of the Monolith. Each round, however, either passed through those sections that were yet out of phase, or rebounded from the living metal of those that were solid. Finally, it was the Plague Marines themselves, gifted with the corrupted blessing of Nurgle, who sent forth myriad swarms of blighted flies. The sheer number of tiny, densely biological objects moving continuously within the area the Monolith sought to materialise in sent it off course, landing far behind the Necron lines - it would take no part in this battle.
Three of my Necron Warriors stood back up, and the squad managed to regroup. The downed, Destroyer, however, stayed down.
The newly-regrouped Warriors fired at the Daemon Prince that had sent them running, but didn't manage to harm it. The Immortals joined in, but also failed to do anything. Finally it was the Destroyers who succeeded in wounding it, one squad dealing it two wounds and the other dealing one. This thing was a serious thorn in my side, and I was doing all I could to bring it down before it could send one of my units off the board - one way or another.
My Wraiths, in quite a large mistake, charged the Plague Marines. They managed to do precisely nothing, as expected, while losing two of their own. I really should have gone for the Daemon Prince and tried to take its last wound. Another of the Scarab Swarms was finished off, leaving just two, with one at one wound, which also manage to do nothing. The remaining Wraith promptly legs it (despite having no legs), and since the Scarabs find themselves outnumbered, they suffer a wound to No Retreat, leaving just one swarm left.
Death Guard Movement
The other Obliterators come on from reserve, deep striking more or less into the centre of the board. They didn't scatter, thanks to the Icon of Nurgle in the forward Chosen squad on the hill. The other Obliterator squad managed a 5" move.
Death Guard Shooting
The newly-arrived Obliterators fire at my left Warrior squad, dropping a horrendous nine of them. The original Obliterator squad fires at my other Warrior squad, dropping four themselves. I really hate plasma cannons.
Death Guard Assault
The Daemon Prince charges into my Immortals, casting Warptime again, and wipes them all out immediately. Damn my army for not managing to shoot it down - especially since it massacre moves straight into the Warrior squad it had already sent running. The Plague Marines finally finish off the Scarab Swarms, and consolidate towards my army.
Its mighty, bat-like wings flinging it like a malevolent spear towards the Necrons, the Daemon Prince thundered warcries to the Ruinous Powers as it smashed into the enemy. Laying about with its sword, the daemon tore Warriors in half with every vicious swing, forcing the skeletal machines to march backwards in order to stay out of its reach. Wreathing itself in the power of the Warp, the Daemon Prince twisted time around it, slowing and speeding its passage as benefited the monster. A Necron that had attempted to dodge a gigantic fist found itself sluggish in the air, while the fist swung lightning-quick, tearing its head straight off.
Suffering massive casualties, the Warriors began to march mechanically away from the daemon in an attempt to salvage at least some of their unit. The Prince was hampered by his own success, forced to smash through the fallen Necrons before it could give chase. This only fuelled its rage, however, causing it to charge the first thing that crossed its path. The unlucky beneficiary of this barbarous gift happened to be the enemy elites - the so-called Immortals, who would have to prove their name in order to survive the frenzied behemoth. As the Daemon Prince crashed through their formation, though, it quickly became apparent that the blasphemous creature was unstoppable - its every blow shattered the metallic carapaces of its foes, and the remnants were crushed into the dirt by its gigantic treads.
Four of the left Warriors get up, and two of the right squad. The Wraith runs straight off the board.
The left Warriors fire at the Plague Marines, being the only available target, and actually kill one this time. The Destroyer squads, meanwhile, fire at the Chosen coming over the hill, and wipe the front squad of them out.
The Daemon Prince casts Warptime once more, apparently able to do it even in my turn, and immediately drops three Warriors. I really wish I had charged that thing with my Wraiths.
Death Guard Movement
The remaining Chosen squad backs off back over the hill, while the Plague Marines start moving towards my Destroyers and the Obliterators move generally forwards.
Death Guard Shooting
One Plague Marine squad, now in rapid-fire range of my left Destroyers, start blasting them. All three go down, and one of them is killed outright, being further than 6" away from the other Destroyer squad. The other Plague Marine squad fires at my unengaged Warriors, but doesn't manage to down any. One of the Obliterator squads hammers my remaining Destroyers with plasma cannons, downing the remaining two and wiping all my Destroyers off the board.
Death Guard Assault
The Plague Marines that shot my Warriors charged said Warriors (I believe they fired with their bolt pistols so that they could charge), but don't manage to down any, though the Warriors fail to kill any back either. The Daemon Prince drops another two Warriors in the squad he is fighting. They, due to him counting as ten models, get scared and runagain - this time, however, I couldn't take enough models out of base-to-base to stop a Sweeping Advance, and the Daemon Prince catches and slaughters them.
The fetid, corrupted bodies of the Plague Marines shambled forwards, finally making it into optimal firing range towards their enemies. Diseased hands lifted plasma guns and bolters that were themselves corroded and clogged with putrescence, their sights fixed firmly upon the Necrons. Firing in unison, the Plague Marines and Obliterators battered the enemy lines with plasma, the super-heated gases melting warrior after artificed warrior away into little more than puddles of steaming metal. One after one, the deadly Necron skimmers were knocked from the air, crashing into the ground with gaping holes in their torsos. A second squad of Plague Marines appeared from behind them, charging forwards with their bolt pistols at the ready, firing madly into the Warriors ahead of them before crashing into them. Rotten, infected laughter spewed forth from their stinking mouths as the Necrons attempted to fight back, their blows scything off polluted flesh but having seemingly no effect on the Marines themselves. The Servants of the C'tan were faltering all over, their lines were broken and their force was being rapidly swallowed up by the Traitor Astartes.
Two of the Warriors downed by the Daemon Prince are within 6" of the other squad, and both manage to self-repair. The Necron Lord and remaining Warrior squad immediately Veil out of the madhouse that my end of the field had become, and zip all the way over to the other.
Making their last stand, the Lord and Warriors fire at the only thing in range - the Chosen. They kill just two.
Death Guard Shooting
Since I was forced into a circle by the deep strike deployment, my opponent simply wheeled his Obliterators around and fired four plasma cannons straight at my remaining squad. Needless to say, the whole thing was blown to smithereens, and since the only thing that could get up was my Lord, I had absolutely no chance of avoiding Phase Out and I conceded the game.
The Daemon Prince roared a warning as the Necron Lord strode towards the melée between the Warriors and Plague Marines, knowing what it was about to attempt. Sure enough, as soon as it reached the whirling combat, the Necron Lord called down the Veil of Darkness, wreathing itself and its forces in the shadows and simply vanishing. The Plague Marines, deprived of their enemies, growled and span around, seeking something to vent their frustration upon. Escape was not a certainty for the metallic beings, however, as the Obliterators had already begun to track their progress. An unholy union of the daemonic and the technological allowed them a sight beyond mere mortals, and they saw through the twisting energy fields of the Necrons, and began to aim for the point of re-appearance. So it was that the Necron Lord's action became in vain, for even as it and its Warriors materialised upon the other side of the battlefield, the plasma cannons of the enemy were launching the means of their destruction. Incandescent explosions swallowed the Ancients, and when the hot, red glow faded, there was no sign of them. Not even a single piece of Necron debris remained in that war-torn field, and only the poisoned gore of the Chaos Marines remained to commemorate the bloody battle.
There was my twelfth game! I must say, it is a blessing and a curse to be playing these very experienced guys in the club I've joined. On the one hand, it's cool to get to ask them questions and see their tactics in action, but on the other, I don't stand a bloody chance against them! I promise more games against them in future, though.
Hero(es) of the Game: I'm going to have to give this one as an ironic award in this game, to my Warrior squad that ran not once, but twice this game. I'm not sure what it was about this game, but I failed quite a lot of Leadership tests - in fact the ability to fail so many tests as Necrons is beginning to become a bit of a trademark for me.
Most Valuable Unit: Since nothing of mine performed exceptionally this game, I'll actually give this to the enemy Daemon Prince. It single-handedly annihilated two of my squads, while acting as a fire-magnet in between. This thing really broke my lines, and I would have survived a lot longer if it wasn't for it.
I learned a few important things this game:
1. Be very careful with where I try to deep strike a Monolith. I have somewhat of a tendency to get rather high scatter rolls, and though a full 12" is still pretty rare, it can happen (as shown in this game) and if I've not put my Monolith forward enough, it can totally screw me.
2. Picking your targets carefully isn't just for shooting! With some better charging choices for my Wraiths, I may have made a significant difference to the game.
3. Related to the above - Wraiths are not riot police, they're assassins. I shouldn't have been trying to hold back two squads of Plague Marines with them, I should have been finishing off the Daemon Prince. I can cut myself some slack on this one, because I have never used Wraiths before, and I wasn't expecting to use them in this game. Playing with a list you've just made up, with models you've never used before and don't belong to you can be a bit difficult.
As always, don't drink and drive your Rhino.